Four artists. One engine. No shortcuts.

When a buyer sits across from your sales team, they’re being asked to do something nearly impossible, commit to hundreds of thousands of dollars based on blueprints, swatches, and imagination. Most of them can’t do it. So they hesitate. They change their minds. They request modifications after contracts are signed. And every one of those moments costs you time and money.

Gammahaus builds real-time 3D environments in Unreal Engine that eliminate the imagination problem entirely. Your homes, every floor plan, every elevation, every finish and fixture, available for buyers to walk through, configure, and experience in photorealistic detail before they commit.

We have been in architectural visualization since 2014. We have seen what separates work that impresses from work that actually moves buyers to commit. It is not just technical quality. It is the ability to make someone feel at home in a space that does not exist yet. That is what we build.

Serge

Creative Lead

Over two decades across architectural visualization and real-time 3D, from studios like Neoscape to building configurator pipelines from scratch. Serge founded Gammahaus to put that experience to work for developers and builders who demand the best

Laura

Senior Unreal Engine Artist

Trained as an architect before moving fully into real-time 3D, Laura brings deep expertise in environment design and Unreal Engine to every project. Her work shaping the 3D pipeline at Alive Home 360 is what makes Gammahaus environments feel as precise as they look.

Felix

Senior Unreal Engine Artist

Trained as an architect, Felix made the leap into real-time 3D and never looked back. From 3D artist to real-time specialist at NQS Creative to Unreal Generalist at Alive Home 360, he brings an architect's understanding of space and a technical artist's command of Unreal Engine to every project.

Martín

Senior Unreal Engine Artist

With roots in architecture and high-end archviz, Martín evolved into a full real-time specialist building complete environments, PBR materials, and interactive Blueprint systems in Unreal Engine. He also builds custom AI tools to keep production fast without compromising the output